Contents
1.0
- Dynamic plugins.
- Physics: explicit joint damping based on joint velocity. Joint friction and efficiency not supported.
- Dynamic spawn and removal of simple objects from the world.
- Basic sensor simulation (e.g. range, force and image sensors).
- Option to run in headless mode with image sensor simulation disabled.
Supports urdf model loading.
ODE physics engine.
Future changes (1.1+)
- Tool for removing complex robot objects such as PR2 dynamically from worlds.
- Sequencing object spawning (e.g. create table before putting the cup on it). This is achieved by naming a dependent object when spawning. The spawner waits for existence of the dependent object before the model is spawned.
assimp based mesh loader (with Collada support).
Supports GPU shaders: per-vertex lighting, per-pixel lighting, normal and tangent maps (this depends on whether Ogre 1.7 makes it into visualization_commons).
- ROS-ified gazebo node that offers services for interacting with simulation. Deprecating any environment variable requirements when starting gazebo.
- Improved GUI for object manipulation.
Gazebo versions
- Currently based on version 0.9, Gazebo svn revision 8290.
- Incremental updates to newer revisions as new patches are proven stable.






