1.0

  • Dynamic plugins.
  • Physics: explicit joint damping based on joint velocity. Joint friction and efficiency not supported.
  • Dynamic spawn and removal of simple objects from the world.
  • Basic sensor simulation (e.g. range, force and image sensors).
  • Option to run in headless mode with image sensor simulation disabled.
  • Supports urdf model loading.

  • ODE physics engine.

Future changes (1.1+)

  • Tool for removing complex robot objects such as PR2 dynamically from worlds.
  • Sequencing object spawning (e.g. create table before putting the cup on it). This is achieved by naming a dependent object when spawning. The spawner waits for existence of the dependent object before the model is spawned.
  • assimp based mesh loader (with Collada support).

  • Supports ODE and Bullet physics engines.

  • Supports GPU shaders: per-vertex lighting, per-pixel lighting, normal and tangent maps (this depends on whether Ogre 1.7 makes it into visualization_commons).

  • ROS-ified gazebo node that offers services for interacting with simulation. Deprecating any environment variable requirements when starting gazebo.
  • Improved GUI for object manipulation.

Gazebo versions

  • Currently based on version 0.9, Gazebo svn revision 8290.
  • Incremental updates to newer revisions as new patches are proven stable.

Wiki: simulator_gazebo/Roadmap (last edited 2010-05-07 03:25:36 by hsu)